We walk through the three levels of sound design, the techniques that comprise them, and how to apply them to your own productions.
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Kenny Beats (Vince Staples, Denzel Curry) sits down with us to walk through his approach to creating templates that accelerate his workflow.
Kaelin Ellis sat down with us to explore the infinite possibilities of sampling by creating a track built around recordings he captured with a water bottle.
Learn about what granular synthesis is and how you can use the technique to create immersive soundscapes out of deceptively simple one-shots.
Learn about how the latest update to CoSo allows you to use the full power of Ableton to bring your musical sketches to completion faster than ever.
Let’s create our own monster sounds from scratch via two different approaches: synthesis and recorded audio.
We showcase tips and techniques for making effective melodies, using free instruments and effects plugins to demonstrate.
Learn how to recreate the iconic Stranger Things theme with our downloadable project file and step-by-step tutorial video.
Alina Smith (Fall Out Boy, ITZY) opens up a fresh Ableton Live session to share five of her top sound design gems with the Splice community.
We define what temporal induction is, demonstrate how you can experiment with the phenomenon in your DAW, and explore its underlying lesson for music producers.
We go over a brief history of sampling and then dive straight into the three levels of complexity that exist within the process today.
We sample ten iconic video game sound effects and flip them into tracks in FL Studio, Bitwig, and Ableton Live.
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